How do you design engaging applications that people love to use? This book demonstrates several ways to include valuable input from potential clients and customers throughout the process. With practical guidelines and insights from his own experience, author Travis Lowdermilk shows you how usability and user-centered design will dramatically change the way people interact with your application. Learn valuable strategies for conducting each stage of the design process - from interviewing likely users and discovering your application's purpose to creating a rich user experience with sound design principles. User-Centered Design is invaluable no matter what platform you use or audience you target. Explore usability and how it relates to user-centered design Learn how to deal with users and their unique personalities Clarify your application's purpose, using a simple narrative to describe its use Plan your project's development with a software development life cycle Be creative within the context of your user experience goals Use visibility, consistency, and other design principles to enhance user experience Collect valuable user feedback on your prototype with surveys, interviews, and usability studies
Chapter 1 Our World Has Changed
Chapter 2 What Is User-Centered Design?
UCD Is Not Usability
UCD Is Not Subjective
UCD Is Not Just Design
UCD Is Not a Waste of Time or Money
UCD Is Not a Bug Report
UCD Is Not a Distraction
Chapter 3 Working with Users
What If I Don’t Have Access to Users?
Dealing with Different Types of Users
Dealing with Negativity
Chapter 4 Having a Plan
How Do I Know Which Plan Is Right for Me?
Creating a Team Mission Statement
Defining Your Project
Collecting User Requirements
Creating Functional Requirements
Documenting Data and Workflow Models
Documenting Prototypes
Reviewing Your Documentation
Chapter 5 Creating a Personal Manifesto
Exercising Restraint
Building a Narrative
Creating Personas
Creating Scenarios
Chapter 6 Creativity and User Experience
Having User-Experience Goals
Creativity Requires Courage and Hard Work
Creativity Requires Questioning
Chapter 7 Design Principles
Principle of Proximity (Gestalt Principle)
Visibility, Visual Feedback, and Visual Prominence
Hierarchy
Mental Models and Metaphors
Chapter 8 Gathering Feedback
How Many Users Will I Need?
Surveys
Conducting Interviews
Task Analysis
Heuristic Evaluation
Storyboarding
Using Prototypes
A/B Testing
Chapter 9 Usability Studies
What Are Usability Studies?
Creating a Testing Plan
What You’ll Need
Conducting the Study
Don’t Hesitate to Practice
Compiling Your Findings
Chapter 10 You’re Never Finished
It’s Impossible to Get It Right the First Time
Be Prepared to Reboot
Final Thoughts
Chapter 11 Other Resources
Tools for Prototyping
Websites
Appendix Sample Project Template
Template
Project Title
Example Persona
Sample Script for a Usability Study
Appendix References
Colophon
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