In the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution. Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide.
As a testament to the cultural impact of the game industry’s mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* Welcome Books will release the companion book this March.
Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art.
Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected.
From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games.
Over 100 composite images, created by Patrick O’Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively.
Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers–from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke.
The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction the introduction.
*After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit the The Art of Video Games exhibition page at http://americanart.si.edu/taovg
Chris Melissinos, former Chief Gaming Officer and Chief Evangelist for Sun Microsystems and founder of Past Pixels (www.pastpixels.com), is the curator for The Art of Video Games exhibition, which runs from March 16 to September 30, 2012, at the Smithsonian American Art Museum in Washington, D.C.
Melissinos has been an active member of the video game development community for ...
(展开全部)
金属切削液配方与制备-(二) 本书特色 本书精心收集和整理了200 余种切削液配方,包括合成型切削液、环保切削液、降温切削液、抗腐蚀切削液等,并详细介绍了相关产...
精彩摘录这是我第一次和蒋介石会晤。他那种沉着、谨严而有作为的性格,给我留下了深刻的印象。这时,他的权威和声望正处在顶峰。
戴锦华,北京人。毕业于北京大学中文系,曾于北京电影学院电影文学系任教11 年,1993 年起任教于北京大学比较文学与比较文化研究所。北京大学人文特聘教授,北京大...
王旭高临证医案 本书特色 王旭高,近世江浙名医,以擅治肝病闻詹于时,《王旭高临证医案》资料完备,内容丰富,囊括内外妇儿各科,医案精彩纷呈,复诊者颇多有利于读者前...
钱穆(1895-1990),字宾四,著名历史学家,江苏无锡人。1912年即为乡村小学教师,后历中学而大学,先后在燕京大学、北京大学、清华大学、西南联合大学等数校...
水处理新技术.新工艺与设备-第二版 本书特色 本书对近年来出现的水处理新技术做了较为系统的整理,包括超临界水氧化技术、湿式氧化新技术、TiO2光催化氧化技术、膜...
★ 无冕文学女王,离经叛道的“文学女巫”。死后跻身伟大作者之列。_ 2008年,《泰晤士报》列其为“1945年以来50位伟大的英国作家”第10位。_石黑一雄 x...
《情商与影响力(第3版)》内容简介:在竞争日益激烈的今天,情商与影响力越来越为人们所重视。《情商与影响力(第3版)》从培养习惯
本书在“美国有史以来十大心灵类畅销书”当中排名第9!2014年2月美国《时代》杂志封面报道;2009年发源于硅谷的核心课程,Twitter、Instagr...
户冢贞子(Sadako Totsuka),日本刺绣研究者,享誉世界的刺绣名师。出生于大阪市。20岁出头就和作为户冢刺绣协会创始者的母亲——户冢贵一起巡回日本,在...
陈尚君,复旦大学中文系教授、博士生导师,文科资深教授。1977年2月至1978年9月,复旦大学中文系文学评论专业学习。1978年9月至1981年12月,复旦大学...
互联网已经全面进入了无线时代,越来越多的设计师开始投身到移动浪潮中。在追求短频快的产品节奏下,需要设计师快速地领会移动设计的要点。这本移动设计手册将顺应这个特点...
国际产品设计经典教程 本书特色 《国际产品设计经典教程》旨在通过解密设计原理,列举成为成功产品设计师的方法,从而在传统产品设计教育与高速发展的当代设计实践之间架...
如果放下一切限制,我们希望过什么样的生活呢?在日本,有这样一群人,他们坦诚地面对自己内心的理想与渴望,放下各种对于人生的不安和迷惑,搬到了北海道居住,开启崭新的...
刑法学各论研究述评(1978-2008) 本书特色 《刑法学各论研究述评(1978-2008)》为刑事法学研究述评系列之一。刑法学各论研究述评(1978-200...
胡平,男,毕业于北京师范大学,历史学博士,现任职于国家古籍保护中心。主要研究方向为唐代政治史,已发表学术论文数篇。
爱德华兹集 本书特色 爱德华兹先生是美国哥伦比亚特区联邦上诉法院首席法官,美国纽约大学法学院客座教授。本书选录的裁判文书时是作者在上诉法院任职期间制作的。每一个...
这是一本关于二战的长久以来缺失的作品。波兰二战史——解读二战的别样视角在我们的教科书中,波兰只是拉开二战帷幕的第一个受害者,但波兰人后来在二战中的经历,你绝对想...
骷髅说话-《洗冤集录》与奇案侦查 本书特色 《骷髅说话:与奇案侦查》:迈克尔·杰克逊死亡的十大疑点乾隆真有汉族情结吗张国荣是自杀吗光绪帝死有冤屈吗玛丽莲·梦露之...
米泽穗信,1978年出生于岐阜县。2001年,以本作《冰菓》获得第五届角川校园小说大赛“青春推理&恐怖部门”鼓励奖出道。主要著作有《愚者的片尾》《库特利亚芙卡的...